using UnityEngine;
using System.Collections;

public class ButtonInfo {

    public string _name;
    public Texture _texture;
    public int _nbAnim;
    public bool _loop;
    public bool _nextWait;

    public ButtonInfo(string name = "", Texture texture = null, int nbAnim = 0, bool loop = false, bool nextWait = false)
    {
        _name = name;
        _texture = texture;
        _nbAnim = nbAnim;
        _loop = loop;
        _nextWait = nextWait;        
    }


}
